Java: Speed of Math
Posted on | July 15, 2012 | No Comments
Java: Speed of Math
by ROYVANRIJN on JULY 15, 2012
Last week I’ve created a ray marcher 3d engine which renders the Mandelbulb. And I’ve translated it into pure Javascript a couple of days later. After the translation I decided I should optimize the code a little for speed, so I made some speed improvements in the Javascript code. The main optimization was using an array for the vector3d instead of a class/function. Read more
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